Gamification for Leadership Development - Adelle Dantzler, M.S.Ed

A game involves engaging in a challenge, defined by rules, that have a quantifiable outcome, with interactivity and feedback. Simple example – in 10 seconds, list 3 countries that begin with U.

Game mechanic elements – constructs of rules or methods designed for interaction with the game.

Gamification – motivation design. The use of game elements and game mechanics in a non-game context to engage learners and solve problems.

Recommends Karl Kapp’s two texts:

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

GAO had a customized, but off-the-shelf curriculum for leadership which focused on standard competencies – influence, team-building, coaching, integrity etc. They wanted to make it more practical and relevant for their leaders, with more relevant scenarios, reflection and action planning. Audience analysis revealed they didn’t want role-playing.

Virtual leadership curriculum that they developed:

  • 9 webinars

  • Before webinars learners do pre-course resource exploration and scenarios

  • No lecturing in the webinar. Goal of webinars was to:

o   Review scores

o   Delve into resources for rationale

o   Discuss application of principles to situations

o   Create action plan

  • Goal:  Relevance and usefulness

  • Biggest challenge was motivation – how to motivate them to learn about an abstract concept like “accountability”

  • Design instruction and game play elements together

    • Create player persona – motivation of learner, characteristics and desired behavior (audience analysis)

    • Really figure out desired behavior change

      • How can they use those principles in their work situations?

      • What is current behavior?

      • What is desired behavior?

      • What is the gap? (be specific, write it down, test your understanding with others).

    • Needs to be reflected in objectives

    • Build in Level 2 Kirkpatrick evaluation

“if there’s no linkage to the performance goal, it’s just fun” – always ask yourself “will using a game encourage the learner to interact with the content and achieve a learning goal?”